Fortza was one of the first Xbox One game releases. It was the first game I played on Xbox One and I have to say, I was very impressed. The game starts by taking you through a race as you might expect – but not against other people, which lets you learn how it all works before making it too competitive. What you do in that race has no impact on your career, and in the race you are equipped with one of the best cars around one of the most beautiful tracks. It’s enough to hook even the type of gamer who, like me, doesn’t really play racing games.
Then, it introduces you to the graviconidea. Basically, as you play the game it builds up a AI equivalent of yourself and your driving style, and this means you compete in races even when not online, and you get credits for this. Once completed, friends playing Fortza will find them playing side by side… Quite literally. They will also push you off the track, ram into you, shatter your windscreen completely. Sorry about that, Jo.
That’s the other great thing about the game: the cosmetic damage to the car is shown after every race in great detail. And so, for those of us who are… More of an aggressive tendency and like to smash into cars, we will find both our and our opponents cars smashed up as appropriate. It then becomes a competition to see who can smash their car up the most. And the best thing? It doesn’t cost to repair, and is only cosmetic for entertainment value.
As an introduction to each section of car, it’s an introduction by Top Gear with some amusing descriptions of cars and car types.
And you don’t have to be a car geek to play. I know nothing about cars, and yet I can still play, but there are technical details about each of the cars too.
It’s a really good game, with a lot of cars and a lot of tracks. There are always challenges for people to beat and the game is constantly encouraging you to get better, faster, and amass enough wealth to buy the ultimate car toys.
There isn’t enough words to say everything about this game. I never thought a racing game could be such fun, but it really is. Each car feels different through the controller, and there are many tracks. Each of the tracks has reverse versions, and sections of the track available to race. Credits are earned the higher you rank, and as you play more you level up higher.
Overall, it’s a great game making use of the sleek design of the controller and the new system. I’m sure there are many more features to be discovered, with a wide range of settings I haven’t even touched yet, including head tracking and various assists (power assisted steering is an assist which can be turned off for a more challenging experience) and some profile changes including showing off your latest achievement in the form of a badge, which can be selected by going to said achievement when it is earned or by